• 1月前
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    Drawing and Animating Jelly Shapes with Canvas Part 2 翻译

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  • 1月前
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    Dwitter: A 'Social' Site for Canvas and JavaScript Experiments 翻译

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  • 1月前
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    Drawing and Animating Jelly Shapes with Canvas 翻译

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  • 3月前
    0

    ffmpegserver.js 翻译

    这是一个简单的 Node 服务器和开发库用于将 Canvas 帧发送到服务器,并使用 ffmpeg 对视频进行压缩。可独立使用或者跟 CCapture.js 一起使用。 使用步骤: 安装 Node 克隆此项目源码或者下载源码压缩包 进入 repo 目录并运行 npm install 执行 node start...

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  • 3月前
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    Whammy.js 翻译

    Whammy.js 是一个实时的 WebM 编码器,点击图片查看演示: 示例代码: var encoder = new Whammy.Video(15);  encoder.add(context or canvas or dataURL);  var output = encoder.compile();  var url = (window.webkitURL || window.... 翻译

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  • 3月前
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    CCapture.js 翻译

    CCapture.js 可以使用固定的帧率实现对网页中 Canvas 的动画进行捕获,录制成视频。CCapture.js 依赖于 Whammy.js 和 gif.js。 示例代码: // Create a capturer that exports a WebM video var capturer = new CCapture( { format: 'we... 翻译

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  • 3月前
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    How to Choose Between Canvas and SVG for your Site 翻译

    Canvas and SVG are two exciting graphics features introduced in Internet Explorer 9 and are hardware accelerated. These technologies can be used to address a range of graphic scenarios on the modern Web. With a lot of excitement around Canvas, there has been a tendency to ignore SVG, which, in many cases, is the better choice. In this article we're going to take a look at how to choose Canvas, SVG, or a combination of the two. 翻译

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  • 3月前
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    How to write a BrikBloc game with HTML5 SVG and Canvas 翻译

    The goal of this tutorial is discovering graphics development using 翻译

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  • 3月前
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    HTML5移动游戏编程入门

    Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. This article will explore the options and considerations when developing and HTML5 coded mobile game. 翻译

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  • 3月前
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    Global Composite Operations - Your Canvas Utility Belt 翻译

    The past year has seen wonderful growth in the popularity of 2D Canvas leading many developers to be much more comfortable with the 2D context. Canvas is almost synonymous with HTML5 gaming and supported in all modern browsers including Chrome, Firefox, and Internet Explorer 10 and 9. With a total of eleven GCOs at your disposal, this article will explore the options of two of the lesser known GCOs - source-atop and destination-out - and show how they can help you solve some common problems in g... 翻译

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  • 3月前
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    Modernize your HTML5 Canvas game Part 2: Offline, Drag-and-Drop, and File APIs 翻译

    Many of the new features included in HTML5 are starting to make their way into the modern browsers such as Internet Explorer 10 and thus, are creating a whole new class of web applications and gaming scenarios. This article is Part 2 of demonstrations of some of these new features to modernize a basic HTML5 game. 翻译

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  • 3月前
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    The Complete Guide to Building HTML5 Games with Canvas & SVG 翻译

    After spending most of his time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5, David thought to himself, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on his own experience in doing so and helping other to build HTML games with Canvas and SVG. 翻译

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  • 3月前
    0

    HTML5 Gaming: How to Animate Sprites in Canvas With EaselJS 翻译

    When you write casual games using the HTML5 Canvas element, you need a way to handle your sprites. There are several libraries available to help you write games, including ImpactJS and CraftyJS. This article will take a look at the use of EaselJS which was used to write PiratesLoveDaisies, a great HTML5 Tower Defense game and we’ll take a look at how to use your existing sprite elements and animate them. 翻译

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  • 3月前
    0

    Real World HTML5 Hybrid Apps 翻译

    Mobile Apps built with HTML5 are great... when the mobile device you're targeting can support all of the features you need for delivering a top flight user experience. To help the rubber meet the road, you sometimes need libraries to access native OS capabilities like the camera and you could use an accelerated canvas to deliver powerful and responsive mobile apps!  Learn how the polyfill libraries and Intel’s accelerated canvas can do exactly what is needed! 翻译

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