HTML5在线技术博客

  • HTML5 History

    HTML5>is a markup language, has been come into existence around January 2008. The two major organizations have been involved in developing of>HTML5>since its initial time. One is>W3C>(World Wide Web Consortium) and the other one is>WHATWG>(Web Hypertext Application Technology Working Group). Accordi...

    阅读全文 收藏 评论 (0) 阅读 (30) 2017-04-18 22:14:46  
  • JavaScript: The Definitive Guide 6th Edition

    Since 1996,>JavaScript: The Definitive Guide>has been the bible for JavaScript programmers—a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers.The 6th edition covers HTML5 and ECMAScript 5. Many chapters h...

    阅读全文 收藏 评论 (0) 阅读 (35) 2017-04-18 22:09:15  
  • JavaScript: The Good Parts

    Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, reada...

    阅读全文 收藏 评论 (0) 阅读 (35) 2017-04-18 22:05:59  
  • A-Frame WebVR(网页虚拟现实)快速开发入门教程

    WebVR和WebGL应用程序接口使得我们已经可以在浏览器上创建虚拟现实(VR)体验,但从工程化的角度而言,开发社区还需要更多方便强大的开发库来简化编程,Mozilla的>A-Frame>框架就是这样一个工具,提供了一个Web开发者所熟悉的标记语言来快速构...

    阅读全文 收藏 评论 (0) 阅读 (384) 2017-04-06 21:26:31  
  • Blender2.7给平面模型添加纹理贴图

    在blender中给模型添加纹理,需要有2个步骤:首先在对象属性栏中给该对象添加材料和纹理建立纹理映射添加材料和纹理这是常见操作,略过步骤。但是仅仅这样操作,你会看到模型视图中只有材质是生效了的,而纹理并不能正常渲染。因为我们还没有建立纹理映射坐标,渲染器并不知道该把图像如何映射到平面模型上去。建立纹理映射打开一个新的UV Editor视图,在该视图中打开一个图像文件。在原模型视图中,按Tab切换到编辑(editor)模式,按U,在UV Mapping右键菜单中选择“Unwrap”即可:

    阅读全文 收藏 评论 (0) 阅读 (176) 2017-03-29 14:52:05  
推广服务

There is no post

最新文章