全球HTML5/CSS3/ES6开发设计资讯生鲜速递

  • 1月前
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    Bringing Cut the Rope to Life in an HTML5 Browser: Behind the Scenes 翻译

    is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. So we had an idea: let’s make this great game available to an even bigger audience by offering it on the web using the power of HTML5. 翻译

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  • 1月前
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    Behind the Scenes of Disney TRON: How to Build a Digital Book Site with HTML5 翻译

    Thanks to the amazing teamwork of Disney and Vectorform, it took just about 1 month to build the new Disney TRON: Legacy Digital Book Site, an immersive HTML5 experience built on top of Internet Explorer 9 Hardware Accelerated HTML5. This article will share some of the behind the scenes tricks involved to keep the project moving and completed on-time. 翻译

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  • 1月前
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    Best Practice for Programming with Vendor Prefixes 翻译

    Vendor prefixes enable Web developers to experiment with new standards before they reach the Candidate Recommendation stage. This article describes a pattern that the Microsoft team has used to make things significantly easier when developing with vendor prefixes.  We’d like to share it with you and hear your thoughts on this approach or any others you consider a best practice. 翻译

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  • 1月前
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    12 Cool HTML5 Geolocation Ideas 翻译

    Knowing the location of your users can help boost the quality of your Web site and the speed of your service. In the past, users had to actively input their location and submit it to a site, either by typing it, using a long drop-down list, or clicking a map. Now, with the HTML5 Geolocation API, finding your users (with their permission) is easier than ever. This article will discuss these techniques. 翻译

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  • 1月前
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    Emerging Specs: Exploring Device Orientation and Motion 翻译

    Web standards are always changing.  Like WebSockets where yesterday’s prototypes become tomorrow’s mature standards and one of the latest prototypes that’s gaining momentum is the implementation of the W3C DeviceOrientation Event Specification draft on HTML5Labs.com. This article will discuss those specifications. 翻译

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  • 1月前
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    Mastering CSS3. Multiple backgrounds 翻译

    There are many reasons why you may need to create a composition of multiple images to build you background. This article will focus on another interesting feature — how to use multiple backgrounds with CSS3. 翻译

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  • 1月前
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    Asynchronous programming in JavaScript for Windows Store apps 翻译

    JavaScript is a single-threaded language. This means that invoking a long-running process blocks all execution until that process completes. UI elements are unresponsive, animations pause, and no other code in the app can run. The solution to this problem is to avoid synchronous execution as much as possible. This article will discuss methods on how to accomplish this. 翻译

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  • 1月前
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    HTML5移动游戏编程入门

    Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. This article will explore the options and considerations when developing and HTML5 coded mobile game. 翻译

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  • 1月前
    0

    The Complete Guide to Building HTML5 Games with Canvas & SVG 翻译

    After spending most of his time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5, David thought to himself, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on his own experience in doing so and helping other to build HTML games with Canvas and SVG. 翻译

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  • 1月前
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    Mastering CSS3 Box shadows 翻译

    This article will study the art of mastering the two types of shadows with the new CSS3 modules, both 翻译

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  • 1月前
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    Taming the SVG Beast 翻译

    With the large number of varying screen resolutions available on today’s HTML5 gaming devices, it is now advisable to give some consideration to incorporating vector graphics into your games. SVG, or Scalable Vector Graphics, is an open standard, XML-based format developed by the W3C for representing vector graphics. Using SVG files for HTML5 game development is the main focus of this article. 翻译

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  • 1月前
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    主流JavaScript物理引擎比较

    In this article we will take a look at three popular Javascript physics libraries and one that is currently in development: box2dweb, Ammo.js, JigLibJS, and Cannon.js. For each one, a quick introduction will be given and then the library will be rated based on ease of use, performance, and feature set. 翻译

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  • 1月前
    0

    Windows 8, jQuery Geo, and toStaticHTML 翻译

    I recently attended a Windows 8 DevCamp with the intention of installing Microsoft’s latest OS for the first time and getting jQuery Geo to work as a native app on top of WinJS. This article will review what was covered. 翻译

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  • 1月前
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    Real Time Multiplayer in HTML5 翻译

    When you consider making multiplayer games, there are many methods available for creating a game that friends can play online. The article will present a playable demo with parameters to play with, showcasing the concepts discussed. 翻译

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  • 1月前
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    Building HTML5 Games for the Atari Arcade 翻译

    With Atari Arcade, the way games are developed has changed. The site was designed completely in HTML5 for Internet Explorer 10 and Windows 8 touch-enabled devices - although it works great in all modern browsers. In this guide, we'll quickly get you up and running with your own HTML5 game. 翻译

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  • 1月前
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    Building Atari with CreateJS 翻译

    The Atari Arcade was among the most demanding game development projects developed to date as it required full multi-touch, multi-player support across many modern browsers and devices – it couldn’t be done without CreateJS. Each game was completely rebuilt from scratch and the team was able to complete the project in half the time it would have taken one year ago without these enhancements. There's no emulation - and everything, from design to code, is completely original in HTML5, CSS3, and J...

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