全球H5/CSS3/ES6/WebGL/WebVR技术资讯速递

  • 7月前
    0

    Browser and Feature Detection: Make Your Website Look Great Everywhere 翻译

    When you’re building a web site, you want it to look great in any browser…and ideally, it should look great for a long time, even in future versions of the browsers. I’ve pulled together some hints, tips and best practices that will help your sites look their best. 翻译

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  • 7月前
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    Bringing Cut the Rope to Life in an HTML5 Browser: Behind the Scenes 翻译

    is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. So we had an idea: let’s make this great game available to an even bigger audience by offering it on the web using the power of HTML5. 翻译

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  • 7月前
    0

    Behind the Scenes of Disney TRON: How to Build a Digital Book Site with HTML5 翻译

    Thanks to the amazing teamwork of Disney and Vectorform, it took just about 1 month to build the new Disney TRON: Legacy Digital Book Site, an immersive HTML5 experience built on top of Internet Explorer 9 Hardware Accelerated HTML5. This article will share some of the behind the scenes tricks involved to keep the project moving and completed on-time. 翻译

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  • 7月前
    0

    Best Practice for Programming with Vendor Prefixes 翻译

    Vendor prefixes enable Web developers to experiment with new standards before they reach the Candidate Recommendation stage. This article describes a pattern that the Microsoft team has used to make things significantly easier when developing with vendor prefixes.  We’d like to share it with you and hear your thoughts on this approach or any others you consider a best practice. 翻译

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  • 7月前
    0

    Modernize your HTML5 Canvas game Part 2: Offline, Drag-and-Drop, and File APIs 翻译

    Many of the new features included in HTML5 are starting to make their way into the modern browsers such as Internet Explorer 10 and thus, are creating a whole new class of web applications and gaming scenarios. This article is Part 2 of demonstrations of some of these new features to modernize a basic HTML5 game. 翻译

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  • 7月前
    0

    HTML5 History in IE10 翻译

    Building fast and functional sites is a challenge with which most Web developers are familiar. Loading a new page every time the user clicks a link is slow. Fetching all content dynamically effectively disables the back button. Working with hashes is better, but still not ideal. Internet Explorer 10 in the Windows Developer Preview eliminates the compromise by adding support for HTML5 History. The 翻译

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  • 7月前
    0

    How I built the Paint 4 Kids Windows Store using only HTML5 and SVG 翻译

    Paint 4 Kids is a Windows Store app, specifically designed for kids. A simple app for coloring and drawing. You can read of the consumer’s features directly from the Windows Store site, where you can also see some screen shots. For this article, you can simply think of an app that has several drawings and you can interact with them. 翻译

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  • 7月前
    0

    Emerging Specs: Exploring Device Orientation and Motion 翻译

    Web standards are always changing.  Like WebSockets where yesterday’s prototypes become tomorrow’s mature standards and one of the latest prototypes that’s gaining momentum is the implementation of the W3C DeviceOrientation Event Specification draft on HTML5Labs.com. This article will discuss those specifications. 翻译

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  • 7月前
    0

    Mastering CSS3. Multiple backgrounds 翻译

    There are many reasons why you may need to create a composition of multiple images to build you background. This article will focus on another interesting feature — how to use multiple backgrounds with CSS3. 翻译

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  • 7月前
    0

    Asynchronous programming in JavaScript for Windows Store apps 翻译

    JavaScript is a single-threaded language. This means that invoking a long-running process blocks all execution until that process completes. UI elements are unresponsive, animations pause, and no other code in the app can run. The solution to this problem is to avoid synchronous execution as much as possible. This article will discuss methods on how to accomplish this. 翻译

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  • 7月前
    0

    Mastering CSS3 Box shadows 翻译

    This article will study the art of mastering the two types of shadows with the new CSS3 modules, both 翻译

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  • 7月前
    0

    Taming the SVG Beast 翻译

    With the large number of varying screen resolutions available on today’s HTML5 gaming devices, it is now advisable to give some consideration to incorporating vector graphics into your games. SVG, or Scalable Vector Graphics, is an open standard, XML-based format developed by the W3C for representing vector graphics. Using SVG files for HTML5 game development is the main focus of this article. 翻译

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  • 7月前
    0

    HTML5移动游戏编程入门

    Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. This article will explore the options and considerations when developing and HTML5 coded mobile game. 翻译

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  • 7月前
    0

    The Complete Guide to Building HTML5 Games with Canvas & SVG 翻译

    After spending most of his time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5, David thought to himself, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on his own experience in doing so and helping other to build HTML games with Canvas and SVG. 翻译

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  • 7月前
    0

    Building HTML5 Games for the Atari Arcade 翻译

    With Atari Arcade, the way games are developed has changed. The site was designed completely in HTML5 for Internet Explorer 10 and Windows 8 touch-enabled devices - although it works great in all modern browsers. In this guide, we'll quickly get you up and running with your own HTML5 game. 翻译

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  • 7月前
    0

    主流JavaScript物理引擎比较

    In this article we will take a look at three popular Javascript physics libraries and one that is currently in development: box2dweb, Ammo.js, JigLibJS, and Cannon.js. For each one, a quick introduction will be given and then the library will be rated based on ease of use, performance, and feature set. 翻译

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