全球HTML5/CSS3/ES6开发设计资讯生鲜速递

  • 3月前
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    Responsive Web Design Close Up 翻译

    It all started with 翻译

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  • 3月前
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    Top 5 Best Practices for Building HTML5 Games...In Action! 翻译

    What will you learn in this article? I’ll cover HTML5 game development frameworks, how you can reach more people by supporting smartphones and slate devices, how you should go about managing your in-game state, how to deal with performance issues, and how to make the most of the platform that is your browser. 翻译

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  • 3月前
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    How to Choose Between Canvas and SVG for your Site 翻译

    Canvas and SVG are two exciting graphics features introduced in Internet Explorer 9 and are hardware accelerated. These technologies can be used to address a range of graphic scenarios on the modern Web. With a lot of excitement around Canvas, there has been a tendency to ignore SVG, which, in many cases, is the better choice. In this article we're going to take a look at how to choose Canvas, SVG, or a combination of the two. 翻译

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  • 3月前
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    Introduction to HTML5 Web Workers: Use Cases and Identify Hot Spots 翻译

    Previously we introduced HTML5 Web Workers, showed you how to post messages using JSON, and discussed web browsers support, non-accessible elements, and error handling & debugging. This week we will look at use cases and specific scenarios for the use of Web Workers, and will show you how to locate hot spots within your code. 翻译

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  • 3月前
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    Behind the Scenes: The Interactive Music Video Game built in HTML5 翻译

    In this article you’ll see how a team of HTML5 experts came together to create an online experience that not only showcases the power of HTML5, but provided Microsoft with the interactive experience that they were looking for on their new “justafriend.ie” site. 翻译

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  • 3月前
    0

    Quickstart: Adding WinJS controls and styles to a Windows Store app using JavaScript and HTML 翻译

    The Windows Library for JavaScript provides a set of new controls designed for Windows Store apps using JavaScript. It also includes two style sheets (one with a dark color scheme and one with a light) that give your app the look and feel of Windows 8. This Quickstart article will review the details and best practices behind leveraging these controls and styles. 翻译

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  • 3月前
    0

    Optimizing WebSockets Bandwidth 翻译

    HTML5 games are growing in a strong way. Once Internet Explorer 10 is released, WebSockets will be available in all modern desktop browsers. This technology enables serious real-time communications—the keystone to any non-trivial multi-player action game. But like a snake in tall grass, bandwidth costs can seemingly come from nowhere. In this article, I want to discuss the oft overlooked cost of network bandwidth and techniques for minimizing it. 翻译

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  • 3月前
    0

    Atari Arcade - Behind the Scenes 翻译

    The Atari Arcade was re-written using HTML5. Get a glimpse at some of the work that went behind the scenes in the development of Atari Arcade. 翻译

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  • 3月前
    0

    Quickstart: adding HTML controls and handling events in a Windows Store app 翻译

    Every app needs controls, such as buttons, check boxes, and drop-down lists. Windows Store apps built for Windows using JavaScript can use two types of controls: intrinsic HTML controls and Windows Library for JavaScript controls. In this article we will focus on how to create and use HTML controls. 翻译

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  • 3月前
    0

    JavaScript Game Code Organization 翻译

    In this article Greg Smith discusses code organization tips and tricks that he’s learned while making HTML5 games while pointing out generally useful best practices that will help any game maker such as Greg is and beginning with the organization of JavaScript code into files and modules and moving into code sharing approaches such as component systems and finally wrapping up with some ideas for writing data-driven code in games. 翻译

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  • 3月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 4 翻译

    This is the fourth in a series of posts that will show you to create a (very) simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from 翻译

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  • 3月前
    0

    Sprite Animations 翻译

    Ajax and moving dom elements around made for some fun, but limited in what kind of experience you could create. For game developers, things are changing, and quickly. HTML5 is introducing a bunch of new options for game development purely in the browser, and the browser vendors are competing hard to be the best platform for the new standards. This article will run through some of the choices to be made developing 2D games while offering some ideas for developing your own games using HTML5. 翻译

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  • 3月前
    0

    HTML5 Games: Deft and Intuitive Player Character Movement in a 2D Platformer 翻译

    This article describes the details of how Mary Rose Cook made the player movement deft and intuitive design for her game, 翻译

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  • 3月前
    0

    Global Composite Operations - Your Canvas Utility Belt 翻译

    The past year has seen wonderful growth in the popularity of 2D Canvas leading many developers to be much more comfortable with the 2D context. Canvas is almost synonymous with HTML5 gaming and supported in all modern browsers including Chrome, Firefox, and Internet Explorer 10 and 9. With a total of eleven GCOs at your disposal, this article will explore the options of two of the lesser known GCOs - source-atop and destination-out - and show how they can help you solve some common problems in g... 翻译

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  • 3月前
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    Creating a Simple Windows 8 Game with JavaScript: Part 3 – Game Logic

    This is the third in a series of posts that will show you to create a (very) simple Windows 8 game. We’ll be using HTML5. 翻译

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  • 3月前
    0

    Touch browsing: Go Beyond Pan, Zoom, and Tap Using Gesture Events 翻译

    New browsers like Internet Explorer 10 have advanced touch experiences using gesture events.  There are a few first steps you can do to make sure to help your site become touch-friendly yet also have it work well across many input devices while supporting many modern browsers.   In this article, I’ll show you how. 翻译

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