全球H5/CSS3/ES6/WebGL/WebVR技术资讯速递

  • 1年前
    0

    Native Audio with HTML5 翻译

    Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues. Today, we have another option: 翻译

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  • 1年前
    0

    Modernize your HTML5 Canvas game Part 2: Offline, Drag-and-Drop, and File APIs 翻译

    Many of the new features included in HTML5 are starting to make their way into the modern browsers such as Internet Explorer 10 and thus, are creating a whole new class of web applications and gaming scenarios. This article is Part 2 of demonstrations of some of these new features to modernize a basic HTML5 game. 翻译

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  • 1年前
    0

    How I built the Paint 4 Kids Windows Store using only HTML5 and SVG 翻译

    Paint 4 Kids is a Windows Store app, specifically designed for kids. A simple app for coloring and drawing. You can read of the consumer’s features directly from the Windows Store site, where you can also see some screen shots. For this article, you can simply think of an app that has several drawings and you can interact with them. 翻译

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  • 1年前
    0

    Asynchronous programming in JavaScript for Windows Store apps 翻译

    JavaScript is a single-threaded language. This means that invoking a long-running process blocks all execution until that process completes. UI elements are unresponsive, animations pause, and no other code in the app can run. The solution to this problem is to avoid synchronous execution as much as possible. This article will discuss methods on how to accomplish this. 翻译

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  • 1年前
    0

    Emerging Specs: Exploring Device Orientation and Motion 翻译

    Web standards are always changing.  Like WebSockets where yesterday’s prototypes become tomorrow’s mature standards and one of the latest prototypes that’s gaining momentum is the implementation of the W3C DeviceOrientation Event Specification draft on HTML5Labs.com. This article will discuss those specifications. 翻译

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  • 1年前
    0

    Taming the SVG Beast 翻译

    With the large number of varying screen resolutions available on today’s HTML5 gaming devices, it is now advisable to give some consideration to incorporating vector graphics into your games. SVG, or Scalable Vector Graphics, is an open standard, XML-based format developed by the W3C for representing vector graphics. Using SVG files for HTML5 game development is the main focus of this article. 翻译

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  • 1年前
    0

    HTML5移动游戏编程入门

    Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. This article will explore the options and considerations when developing and HTML5 coded mobile game. 翻译

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  • 1年前
    0

    The Complete Guide to Building HTML5 Games with Canvas & SVG 翻译

    After spending most of his time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5, David thought to himself, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on his own experience in doing so and helping other to build HTML games with Canvas and SVG. 翻译

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  • 1年前
    0

    Windows 8, jQuery Geo, and toStaticHTML 翻译

    I recently attended a Windows 8 DevCamp with the intention of installing Microsoft’s latest OS for the first time and getting jQuery Geo to work as a native app on top of WinJS. This article will review what was covered. 翻译

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  • 1年前
    0

    Real Time Multiplayer in HTML5 翻译

    When you consider making multiplayer games, there are many methods available for creating a game that friends can play online. The article will present a playable demo with parameters to play with, showcasing the concepts discussed. 翻译

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  • 1年前
    0

    Building HTML5 Games for the Atari Arcade 翻译

    With Atari Arcade, the way games are developed has changed. The site was designed completely in HTML5 for Internet Explorer 10 and Windows 8 touch-enabled devices - although it works great in all modern browsers. In this guide, we'll quickly get you up and running with your own HTML5 game. 翻译

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  • 1年前
    1

    主流JavaScript物理引擎比较

    In this article we will take a look at three popular Javascript physics libraries and one that is currently in development: box2dweb, Ammo.js, JigLibJS, and Cannon.js. For each one, a quick introduction will be given and then the library will be rated based on ease of use, performance, and feature set. 翻译

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  • 1年前
    0

    Building a Windows 8 App with HTML5: How to create a small RSS reader in 30min 翻译

    Starting from scratch, we’re going to learn through these 2 tutorials how to build a small RSS reader with HTML5, CSS3 and WinJS, the Microsoft JavaScript framework for Windows 8. We will then build a WinRT application targeting the Windows Store. We’ll try also to follow the Windows 8 UI design guidelines by using Expression Blend 5. If everything goes fine, you should be able to follow these 2 articles in 30 minutes. 翻译

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  • 1年前
    0

    Progressive Enhancement in Browser-Based Games 翻译

    Browser-based games are uniquely positioned at the intersection of the web and games, inheriting all the capabilities and resources of the web and browser technology. However they also face many of the same problems associated with developing for the web, while still retaining the intrinsic challenges of game development. This article will review the fundamental challenges associated with progressive 翻译

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  • 1年前
    0

    Building Atari with CreateJS 翻译

    The Atari Arcade was among the most demanding game development projects developed to date as it required full multi-touch, multi-player support across many modern browsers and devices – it couldn’t be done without CreateJS. Each game was completely rebuilt from scratch and the team was able to complete the project in half the time it would have taken one year ago without these enhancements. There's no emulation - and everything, from design to code, is completely original in HTML5, CSS3, and J...

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  • 1年前
    0

    Optimizing WebSockets Bandwidth 翻译

    HTML5 games are growing in a strong way. Once Internet Explorer 10 is released, WebSockets will be available in all modern desktop browsers. This technology enables serious real-time communications—the keystone to any non-trivial multi-player action game. But like a snake in tall grass, bandwidth costs can seemingly come from nowhere. In this article, I want to discuss the oft overlooked cost of network bandwidth and techniques for minimizing it. 翻译

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