全球H5/CSS3/ES6/WebGL/WebVR技术资讯速递

  • 9月前
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    Sprite Animations 翻译

    Ajax and moving dom elements around made for some fun, but limited in what kind of experience you could create. For game developers, things are changing, and quickly. HTML5 is introducing a bunch of new options for game development purely in the browser, and the browser vendors are competing hard to be the best platform for the new standards. This article will run through some of the choices to be made developing 2D games while offering some ideas for developing your own games using HTML5. 翻译

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  • 9月前
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    Creating a Simple Windows 8 Game with JavaScript: Part 3 – Game Logic

    This is the third in a series of posts that will show you to create a (very) simple Windows 8 game. We’ll be using HTML5. 翻译

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  • 9月前
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    Touch browsing: Go Beyond Pan, Zoom, and Tap Using Gesture Events 翻译

    New browsers like Internet Explorer 10 have advanced touch experiences using gesture events.  There are a few first steps you can do to make sure to help your site become touch-friendly yet also have it work well across many input devices while supporting many modern browsers.   In this article, I’ll show you how. 翻译

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  • 9月前
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    Global Composite Operations - Your Canvas Utility Belt 翻译

    The past year has seen wonderful growth in the popularity of 2D Canvas leading many developers to be much more comfortable with the 2D context. Canvas is almost synonymous with HTML5 gaming and supported in all modern browsers including Chrome, Firefox, and Internet Explorer 10 and 9. With a total of eleven GCOs at your disposal, this article will explore the options of two of the lesser known GCOs - source-atop and destination-out - and show how they can help you solve some common problems in g... 翻译

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  • 9月前
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    Create a Windows 8 app in HTML5, CSS3 and JavaScript 翻译

    This is part 1 of a multipart series on building a Windows 8 app. The goal of these articles is to provide the reader with logical and easy to follow steps to create a complete Windows 8 application from scratch. You won’t want to miss a single piece, so get to learning! 翻译

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  • 9月前
    0

    Pinned Sites in Windows 8: Getting more visibility of your site 翻译

    This articles shows you how to put your site logo right next to apps on the Windows 8 Start Screen—complete with site-centric visuals and badge notifications to let you know there is new content.  翻译

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  • 9月前
    0

    High-Performance, Garbage-Collector-Friendly Code 翻译

    If you’re developing a game that has many things happening at the same time, say a weapon that fires missiles 5 times per second – not an unreasonable weapon fire rate for a high-speed shooter – you’ll quickly discover that one area of substantial impact to performance is object construction and subsequent garbage collection. This article will explore these JavaScript based concepts and the ultimate garbage collecting maid that it can be used to be

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  • 9月前
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    Asset Management for Web Games 翻译

    Many of today’s computer games have intense graphics and interfaces with many moving parts. This has been possible on the desktop and console platforms by the use of high-density media such as DVDs and also fast read/write speeds provided by RAID setups and solid state drives. As more games are created to be played on the web we must provide players with great gaming experiences, without making them wait for hours for assets to download. A lot of progress has been made recently which allows web... 翻译

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  • 9月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 2 Game Basics & CreateJS/EaselJS 翻译

    This is the second in a series of posts that will show you how to create a very simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way. 翻译

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  • 9月前
    0

    Surviving the Zombie Apocalypse with HTML5 and SVG: Text, Paths and Basic Animation 翻译

    This article takes a deep dive into paths and their myriad uses, we’ll demonstrate how to build the prediction meter and we’ll touch on some basic animation to add that little extra flare to the page (for the browsers that can understand it). 翻译

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  • 9月前
    0

    Getting a Console Experience on the Web 翻译

    Every new generation of consoles has brought with it services such as marketplaces, achievements and gamer profiles, which have made it easier for players to instantly connect with friends, as well as being able to discover, purchase and find new ways to enjoy games. In this article I will be discussing 3 main features of traditional gaming systems, and compare them with the offerings of the open web, and discussing how you can leverage these offerings to bring in new audiences for your games. 翻译

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  • 9月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 1, Windows 8 App Basics 翻译

    This is the first in a series of articles that will show you how to create a very simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way. 翻译

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  • 9月前
    0

    Generation App Lightening Reviews 翻译

    Watch the Generation App Lightening Reviews and uncover great design tips, functionality improvements and more. 翻译

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  • 9月前
    0

    Making Real Money Building Windows 8 Apps 翻译

    Building Windows 8 apps and making real money at the same time. In this article Kevin Ashley takes a look at some of the methods and figures associated with his experience with building Windows 8 apps. 翻译

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  • 9月前
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    Optical Zooming: How to Correct Legacy Document Modes Problems with Fonts 翻译

    Modern browsers like Internet Explorer 10 and 9 introduced sub-pixel font positioning as part of its hardware-accelerated rendering of HTML5 content. That was an important step into the future as it enabled zoom-independent text metrics—an important characteristic when touch gestures like pinch-zoom are part of the browsing experience on Windows 8 touch-enabled devices.  This article shows how easy it is to help your fonts look better across many browsers by declaring Standards Mode. 翻译

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  • 9月前
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    Mastering CSS3. Text shadows 翻译

    We’ve already discussed box-shadow and while both box and text shadow properties are defined in different modules, they actually work in a similar way. So if you are already familiar with the box-shadow you will easily understand the basics of the text-shadows art. This article is going to explore the world of text-shadow. 翻译

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