全球HTML5/CSS3/ES6开发设计资讯生鲜速递

  • 3月前
    0

    WinJS: Writing code using the Windows Store library for Javascript 翻译

    The Windows Library for JavaScript (referred to as WinJS) extends the support for Javascript in Windows Store apps, has a number of helper functions for common app development scenarios. In the article below, we’ll talk about how to get started with WinJS for creating custom types and namespaces, as well as handling and managing event listeners. 翻译

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  • 3月前
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    A Study in Adaptive Game Design 翻译

    The idea behind responsive design is that an interface is designed and should be built such that it can be adapted to any technology, any screen format and so on. Any game that aspires to be more than a casual encounter should seriously consider building itself as a platform. This article discusses the many variables in the decision making process to help you, the developer, choose the correct architecture choices and perhaps, change the world! 翻译

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  • 3月前
    0

    Site Pinning: Rotating Overlay Icons for Multiple Service Notifications 翻译

    Site Pinning provides a unique way to build engagement from your users through out-of-browser notifications. The great thing about the Site Pinning API is that it’s very flexible and through some JavaScript magic, you can easily display multiple overlay icons for the various services you have. It’s a really great way of letting your users know that there’s pending information for them to check into and this article will dig into the details of this great new feature. 翻译

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  • 3月前
    0

    HTML5 Gaming: How to Animate Sprites in Canvas With EaselJS 翻译

    When you write casual games using the HTML5 Canvas element, you need a way to handle your sprites. There are several libraries available to help you write games, including ImpactJS and CraftyJS. This article will take a look at the use of EaselJS which was used to write PiratesLoveDaisies, a great HTML5 Tower Defense game and we’ll take a look at how to use your existing sprite elements and animate them. 翻译

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  • 3月前
    0

    Native Audio with HTML5 翻译

    Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues. Today, we have another option: 翻译

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  • 3月前
    0

    "Hello World": Create a Windows Store app using HTML and JavaScript 翻译

    One of the advantages for developing Windows Store apps is that you can utilize your existing knowledge of HTML, CSS and Javascript. This tutorial teaches you how to create a simple "Hello, world" Windows Store app built for Windows using JavaScript. 翻译

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  • 3月前
    0

    HTML5 History in IE10 翻译

    Building fast and functional sites is a challenge with which most Web developers are familiar. Loading a new page every time the user clicks a link is slow. Fetching all content dynamically effectively disables the back button. Working with hashes is better, but still not ideal. Internet Explorer 10 in the Windows Developer Preview eliminates the compromise by adding support for HTML5 History. The 翻译

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  • 3月前
    0

    How I built the Paint 4 Kids Windows Store using only HTML5 and SVG 翻译

    Paint 4 Kids is a Windows Store app, specifically designed for kids. A simple app for coloring and drawing. You can read of the consumer’s features directly from the Windows Store site, where you can also see some screen shots. For this article, you can simply think of an app that has several drawings and you can interact with them. 翻译

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  • 3月前
    0

    Modernize your HTML5 Canvas game Part 2: Offline, Drag-and-Drop, and File APIs 翻译

    Many of the new features included in HTML5 are starting to make their way into the modern browsers such as Internet Explorer 10 and thus, are creating a whole new class of web applications and gaming scenarios. This article is Part 2 of demonstrations of some of these new features to modernize a basic HTML5 game. 翻译

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  • 3月前
    0

    Emerging Specs: Exploring Device Orientation and Motion 翻译

    Web standards are always changing.  Like WebSockets where yesterday’s prototypes become tomorrow’s mature standards and one of the latest prototypes that’s gaining momentum is the implementation of the W3C DeviceOrientation Event Specification draft on HTML5Labs.com. This article will discuss those specifications. 翻译

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  • 3月前
    0

    Mastering CSS3. Multiple backgrounds 翻译

    There are many reasons why you may need to create a composition of multiple images to build you background. This article will focus on another interesting feature — how to use multiple backgrounds with CSS3. 翻译

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  • 3月前
    0

    Asynchronous programming in JavaScript for Windows Store apps 翻译

    JavaScript is a single-threaded language. This means that invoking a long-running process blocks all execution until that process completes. UI elements are unresponsive, animations pause, and no other code in the app can run. The solution to this problem is to avoid synchronous execution as much as possible. This article will discuss methods on how to accomplish this. 翻译

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  • 3月前
    0

    HTML5移动游戏编程入门

    Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. This article will explore the options and considerations when developing and HTML5 coded mobile game. 翻译

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  • 3月前
    0

    The Complete Guide to Building HTML5 Games with Canvas & SVG 翻译

    After spending most of his time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5, David thought to himself, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on his own experience in doing so and helping other to build HTML games with Canvas and SVG. 翻译

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  • 3月前
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    Mastering CSS3 Box shadows 翻译

    This article will study the art of mastering the two types of shadows with the new CSS3 modules, both 翻译

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  • 3月前
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    Taming the SVG Beast 翻译

    With the large number of varying screen resolutions available on today’s HTML5 gaming devices, it is now advisable to give some consideration to incorporating vector graphics into your games. SVG, or Scalable Vector Graphics, is an open standard, XML-based format developed by the W3C for representing vector graphics. Using SVG files for HTML5 game development is the main focus of this article. 翻译

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