全球H5/CSS3/ES6/WebGL/WebVR技术资讯速递

  • 7月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 3 – Game Logic

    This is the third in a series of posts that will show you to create a (very) simple Windows 8 game. We’ll be using HTML5. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(122)

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Create a Windows 8 app in HTML5, CSS3 and JavaScript 翻译

    This is part 1 of a multipart series on building a Windows 8 app. The goal of these articles is to provide the reader with logical and easy to follow steps to create a complete Windows 8 application from scratch. You won’t want to miss a single piece, so get to learning! 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(120)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Pinned Sites in Windows 8: Getting more visibility of your site 翻译

    This articles shows you how to put your site logo right next to apps on the Windows 8 Start Screen—complete with site-centric visuals and badge notifications to let you know there is new content.  翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(104)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    High-Performance, Garbage-Collector-Friendly Code 翻译

    If you’re developing a game that has many things happening at the same time, say a weapon that fires missiles 5 times per second – not an unreasonable weapon fire rate for a high-speed shooter – you’ll quickly discover that one area of substantial impact to performance is object construction and subsequent garbage collection. This article will explore these JavaScript based concepts and the ultimate garbage collecting maid that it can be used to be

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(120)

    翻译快讯标题

    请翻译快讯标题
  • 7月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 2 Game Basics & CreateJS/EaselJS 翻译

    This is the second in a series of posts that will show you how to create a very simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(157)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Surviving the Zombie Apocalypse with HTML5 and SVG: Text, Paths and Basic Animation 翻译

    This article takes a deep dive into paths and their myriad uses, we’ll demonstrate how to build the prediction meter and we’ll touch on some basic animation to add that little extra flare to the page (for the browsers that can understand it). 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(147)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Asset Management for Web Games 翻译

    Many of today’s computer games have intense graphics and interfaces with many moving parts. This has been possible on the desktop and console platforms by the use of high-density media such as DVDs and also fast read/write speeds provided by RAID setups and solid state drives. As more games are created to be played on the web we must provide players with great gaming experiences, without making them wait for hours for assets to download. A lot of progress has been made recently which allows web... 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(120)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Getting a Console Experience on the Web 翻译

    Every new generation of consoles has brought with it services such as marketplaces, achievements and gamer profiles, which have made it easier for players to instantly connect with friends, as well as being able to discover, purchase and find new ways to enjoy games. In this article I will be discussing 3 main features of traditional gaming systems, and compare them with the offerings of the open web, and discussing how you can leverage these offerings to bring in new audiences for your games. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(109)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Creating a Simple Windows 8 Game with JavaScript: Part 1, Windows 8 App Basics 翻译

    This is the first in a series of articles that will show you how to create a very simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(163)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Generation App Lightening Reviews 翻译

    Watch the Generation App Lightening Reviews and uncover great design tips, functionality improvements and more. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(99)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    1

    僵尸启示录游戏制作HTML5和SVG第一部分:SVG元素、文本、图像和基本形状

    With widespread adoption of HTML5 standards, browsers are taking SVG in new directions, such as emphasizing the tag for inline SVG, using CSS for styling, and opening up the DOM so that SVG images can be created or manipulated on the client side with JavaScript. Part-1 of this two part article will discuss these methods in detail. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(812) By iefreer

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Optical Zooming: How to Correct Legacy Document Modes Problems with Fonts 翻译

    Modern browsers like Internet Explorer 10 and 9 introduced sub-pixel font positioning as part of its hardware-accelerated rendering of HTML5 content. That was an important step into the future as it enabled zoom-independent text metrics—an important characteristic when touch gestures like pinch-zoom are part of the browsing experience on Windows 8 touch-enabled devices.  This article shows how easy it is to help your fonts look better across many browsers by declaring Standards Mode. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(127)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Mastering CSS3. Text shadows 翻译

    We’ve already discussed box-shadow and while both box and text shadow properties are defined in different modules, they actually work in a similar way. So if you are already familiar with the box-shadow you will easily understand the basics of the text-shadows art. This article is going to explore the world of text-shadow. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(107)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Making Real Money Building Windows 8 Apps 翻译

    Building Windows 8 apps and making real money at the same time. In this article Kevin Ashley takes a look at some of the methods and figures associated with his experience with building Windows 8 apps. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(108)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Adapting Your Site to Different Window Sizes 翻译

    Modern browsers like Internet Explorer 10 support the width and height properties of the W3C Working Draft CSS Device Adaptation. This gives Web developers a simple tool to control automatic content scaling across various window dimensions. In particular, it enables sites to easily adapt to Windows 8 browsing on touch-enabled tablet devices in the snapped view and in portrait orientation. 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(130)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
  • 7月前
    0

    Broad Phase Collision Detection Using Spatial Partitioning 翻译

    Collision detection is an ongoing source of research and constant optimization in game development. It can be a source of exuberance or nearly infinite frustration. This article focuses on two approaches to broad phase detection of collisions. The first is a brute force method that, while simple, quickly becomes wildly inefficient at typical game entity counts. The second is a form of spatial partitioning called a spatial grid. It is relatively simple, yet handles large numbers of game entities ... 翻译

    保存标签

    请至少输入一个标签名称

    评论 (0) 收藏 热度(119)

    翻译快讯标题

    请翻译快讯标题

    翻译快讯简述

    请翻译快讯简述
推广服务

There is no post