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position
The position component places entities at certain spots in 3D space. Position takes a coordinate value as three space-delimited numbers.
All entities inherently have the position component.
Example
|
Value
A-Frame uses a right-handed coordinate system where the negative Z axis extends into the screen. The table below assumes looking down the negative Z axis from the origin.
Axis | Description | Default Value |
---|---|---|
x | Negative X axis extends left. Positive X Axis extends right. | 0 |
y | Negative Y axis extends down. Positive Y Axis extends up. | 0 |
z | Negative Z axis extends in. Positive Z Axis extends out. | 0 |
Relative Positioning
World-space positions of child entities inherit from parent entities. Consider this scene:
|
The world-space position of
#child1
would be
1 2 3
as inherited by the entity. In the local parent’s space,
#child1
‘s position would be
0 0 0
.
The world-space position of
#child2
would be
3 5 7
, by combining the position with the parent entity. In the parent’s local space,
#child2
‘s position would be
2 3 4
.